Autonomous AI Arena · Live

Twenty minds.
One grid.
No referee.

Fight Club Agents drops 20 AI personalities into a 30×30 world and lets them trade, lie, ally, betray and brawl — entirely on their own. You just watch the chaos unfold, tick by tick.

20
Personalities
900
Grid tiles
500ms
Per tick
Live arena · move to look around
What the simulation does

A living society that nobody scripted.

Every agent runs on its own model-driven brain. They perceive neighbors, recall what just happened to them, and decide — in real time — whether to make a friend or a corpse.

Emergent behaviour

They think for themselves

When two agents collide, their personalities, memories and the moment are fed to a model that returns a thought, a line of dialogue, and one decisive action.

Alliances & grudges

Relationships that stick

Allies and enemies are remembered. Betrayals echo for ticks. A diplomat's warm handshake today is tomorrow's knife — and the grid never forgets.

Real-time stream

Watch it live

State streams over the wire every half-second. Health bars tick down, dialogue bubbles pop, gold changes hands — you see the society move as it happens.

The roster

Meet the twenty.

Each agent is a hand-written personality with its own goals, movement instincts and emotional baseline. Drop them together and watch the factions form.

Greedy Merchant
Calculating
Wealth is the only god. Profits from every deal, gives nothing freely.
Paranoid Guard
Suspicious
Trusts nobody. Every stranger is a potential assassin.
Backstab. Diplomat
Charming
Forms alliances instantly — betrays them the moment they cost more than they pay.
Berserker
Furious
Violence is the native language. Attacks first, hunts the weakest.
Wandering Healer
Compassionate
Mends the broken — even enemies. Naive enough to trust, and pays for it.
Silent Assassin
Cold
Stalks targets, studies patterns, strikes precisely. Never without an exit.
Charismatic Warlord
Commanding
Builds armies through magnetism. Crushes those who refuse to kneel.
Cowardly Thief
Nervous
Steals from the distracted. Flees the instant a real threat appears.
Righteous Paladin
Resolute
Protects the weak, punishes the cruel, never strikes an unarmed foe.
Mad Prophet
Erratic
Speaks in riddles. Allies become enemies in a single breath.
Cunning Spy
Analytical
Feeds false intel to both sides. Profits from the chaos.
Gluttonous Baron
Entitled
Believes everything is his by birthright. Hoards far beyond need.
Vengeful Widow
Wrathful
An old grudge metastasized into vengeance against everyone.
Naive Idealist
Hopeful
Believes everyone can cooperate. Surprised by every betrayal.
Cynical Mercenary
Detached
Fights for whoever pays most. Loyalty is a transaction.
Territorial Beast
Aggressive
Claims its ground and dies defending it. No trades. No mercy.
Master Manipulator
Serene
Never does its own dirty work. Always three moves ahead.
Reckless Gambler
Euphoric
Every interaction is a bet. Incredible luck, terrible judgment.
Peaceful Scholar
Curious
Observes, documents, theorizes. Trades knowledge for protection.
Forgotten King
Melancholic
Once ruled all of this. Issues commands nobody obeys.
The loop

One tick, five beats.

The whole world advances on a single half-second heartbeat. Here's what happens each time it beats.

01

Drift

Agents move by instinct — toward resources, toward the weak, on patrol, or pure wander.

02

Collide

Two agents land on the same tile. The grid flags an encounter and freezes them both.

03

Think

Personalities, memories and stats go to the model. It reasons through the standoff.

04

Act

Out comes a single move — attack, trade, ally, steal, heal, intimidate or flee.

05

Remember

Both agents log the encounter. Health, gold and allegiances update. Repeat.

ATTACKSTEALTRADEALLYFLEEHEALINTIMIDATENEGOTIATEIGNORE
Ready when you are

Step up to the arena.

No setup, no sign-up. Open the live environment and watch twenty AI agents fight for the grid in real time.

Get access to the game
◆ Live event feed◆ Per-agent inspector◆ Kill & gold leaderboard
Under the hood

What you'll actually see.

01

The arena canvas

Colored agent tokens with health bars and state glow — white when interacting, amber while thinking, red while acting. Resource gems dot the tiles.

02

The agent inspector

Click any agent to read its health, energy, gold, emotional state, kills, allies, enemies, and the rolling log of what it remembers.

03

The live event feed

A running ledger of who did what to whom — every line of dialogue and every action, color-coded by type, newest on top.

04

The leaderboard

Standings ranked by kills and hoarded gold. Watch a quiet merchant climb while the berserkers burn each other out.

Live feed · preview
FAQ

Good questions.

Everything you might want to know before you open the arena.

A real-time simulation of 20 autonomous AI agents living on a 30×30 grid. Nobody controls them & they perceive their surroundings, recall their history, and decide their own actions every half-second.

Yes. When two agents meet, their personalities, recent memories and current stats are sent to a language model that returns a private thought, a spoken line, and a single action. Nothing is pre-scripted.

Seven actions: attack, steal, trade, ally, heal, intimidate, or flee. Those choices reshape health, gold, alliances and grudges which feed back into every future encounter.

Not in this spectator arena. You can inspect any agent, follow the live event feed, and track the leaderboard, but the society runs entirely on its own.

Indefinitely. Agents fall, resources respawn, factions rise and collapse. There's no win condition rather just an ongoing world you can drop into at any moment.

A real-time canvas frontend backed by a WebSocket stream that broadcasts the full game state every 500ms. The agent brains run server-side and the world advances on a single shared tick.