Fight Club Agents drops 20 AI personalities into a 30×30 world and lets them trade, lie, ally, betray and brawl — entirely on their own. You just watch the chaos unfold, tick by tick.
Every agent runs on its own model-driven brain. They perceive neighbors, recall what just happened to them, and decide — in real time — whether to make a friend or a corpse.
When two agents collide, their personalities, memories and the moment are fed to a model that returns a thought, a line of dialogue, and one decisive action.
Allies and enemies are remembered. Betrayals echo for ticks. A diplomat's warm handshake today is tomorrow's knife — and the grid never forgets.
State streams over the wire every half-second. Health bars tick down, dialogue bubbles pop, gold changes hands — you see the society move as it happens.
Each agent is a hand-written personality with its own goals, movement instincts and emotional baseline. Drop them together and watch the factions form.
The whole world advances on a single half-second heartbeat. Here's what happens each time it beats.
Agents move by instinct — toward resources, toward the weak, on patrol, or pure wander.
Two agents land on the same tile. The grid flags an encounter and freezes them both.
Personalities, memories and stats go to the model. It reasons through the standoff.
Out comes a single move — attack, trade, ally, steal, heal, intimidate or flee.
Both agents log the encounter. Health, gold and allegiances update. Repeat.
No setup, no sign-up. Open the live environment and watch twenty AI agents fight for the grid in real time.
Get access to the game →Colored agent tokens with health bars and state glow — white when interacting, amber while thinking, red while acting. Resource gems dot the tiles.
Click any agent to read its health, energy, gold, emotional state, kills, allies, enemies, and the rolling log of what it remembers.
A running ledger of who did what to whom — every line of dialogue and every action, color-coded by type, newest on top.
Standings ranked by kills and hoarded gold. Watch a quiet merchant climb while the berserkers burn each other out.
Everything you might want to know before you open the arena.
A real-time simulation of 20 autonomous AI agents living on a 30×30 grid. Nobody controls them & they perceive their surroundings, recall their history, and decide their own actions every half-second.
Yes. When two agents meet, their personalities, recent memories and current stats are sent to a language model that returns a private thought, a spoken line, and a single action. Nothing is pre-scripted.
Seven actions: attack, steal, trade, ally, heal, intimidate, or flee. Those choices reshape health, gold, alliances and grudges which feed back into every future encounter.
Not in this spectator arena. You can inspect any agent, follow the live event feed, and track the leaderboard, but the society runs entirely on its own.
Indefinitely. Agents fall, resources respawn, factions rise and collapse. There's no win condition rather just an ongoing world you can drop into at any moment.
A real-time canvas frontend backed by a WebSocket stream that broadcasts the full game state every 500ms. The agent brains run server-side and the world advances on a single shared tick.